Run a football tournament with sixteen teams,three pitches and the final at five
A football tournament lives or dies by its playing schedule. PlayTour spreads your groups across the pitches you have, works with the half lengths you choose, and gets the trophies handed out at the time printed on the poster.
What a football tournament looks like
Teams in groups, with wins, draws, losses, goal difference and points. A draw counts as a draw, and you decide who goes through when points are level.
- Enter whole squads, with a line-up per team
- Points per result and the order of the tiebreaks are yours
- Four pitches at once in one schedule
A tournament day that works before it starts
The four decisions a football tournament comes down to, and what PlayTour does with each.
- 1
Pick the format and the length
Eleven, nine, eight, seven or five a side, or walking football. Then how long a match runs: two halves of 45 for a proper fixture, or two halves of ten when twenty teams have to get through one day.
- 2
Let teams enter themselves
The team manager enters the team and invites the players, who confirm for themselves. You set the minimum and maximum squad size per event, so a list of twenty-three and a five-a-side squad both fit.
- 3
Draw the groups
Groups of four, groups of five, or groups into a knockout. The schedule is laid across all your pitches at once, so the day is only as long as it has to be.
- 4
Play, count and decide
Results come in from the pitch and the table keeps up. Two teams level means the order you set decides it, say goal difference first, then goals scored, then the match between them.
What is already handled when the first whistle goes
Teams and entries
- Eleven, nine, eight, seven or five a side, and walking football
- A minimum and a maximum squad size per team, reserves included
- Players confirm for themselves that they belong to the squad
- An entry fee per team, paid online as the team enters (coming soon)
- Categories by age and gender, so under-13s and veterans run side by side
- A waiting list the moment the groups are full
Pitches and schedule
- Groups, groups into a knockout, or a double elimination draw
- Several pitches at once, and several venues inside one tournament
- Halves from 45 minutes down to ten, or a single period of fifteen
- A pitch allocation per group, stage or round
- Clashes flagged before the schedule goes out
- Every team sees its matches with pitch, time and opponent
Table and results
- Points per result that you set yourself, say three, one and nothing
- Goal difference, goals scored and head to head as tiebreaks
- The group table is finished when the last whistle goes
- Winners move into the knockout rounds on their own
- Corrections stay visible in the log
Football tournament questions
Can I run several age groups on one day?+
Yes. Each age group is an event of its own, with its own groups, match length and pitch allocation. They run alongside each other in one schedule, so the under-9s are on pitch three while the under-13s play on pitch one.
What happens when two teams finish level?+
You decide in advance. Set the order of tiebreaks, for instance goal difference, then goals scored, then the match between the two. The table applies it as soon as the last result is in.
We run a one-day tournament with twenty teams. Will it fit?+
That depends on your pitches and your match length, which are exactly the two dials you have. Shorten the halves or add a pitch, and you see while scheduling whether the day fits before you publish it.
Does every player need an account?+
The team manager does, because they enter the team. Players get an invitation and confirm for themselves. How many have to be on the list is yours to set per event.
Put your football tournament up and let the teams come in
A free account, your groups laid out, the link shared with the clubs nearby. Entries arrive without you keeping a list. Publishing and taking entries are part of the free plan; the draw, the playing schedule and live results come with a paid plan.
